

- #PS3 EMULATOR MAC EL CAPITAN HOW TO#
- #PS3 EMULATOR MAC EL CAPITAN 64 BIT#
- #PS3 EMULATOR MAC EL CAPITAN DRIVERS#
#PS3 EMULATOR MAC EL CAPITAN 64 BIT#
Having any of those settings on a recompiler will crash a 64 bit build. On Linux, what I would usually do to compile pcsx2 as 64 bit would be: sh build. Even if you did that, the recompiler is still bit, and a bit port of the recompiler won't be happening for a while.

Well, unless you can port the Linux-specific functions to Mach-specific functions. Is there any progress on a macOS port? Is there anything that I could do to help make it possible? Now that the next version of macOS is dropping 32 bit apps, it seems pretty apparent that this is no longer going to be able to be ran on macOS at all even in Wine.
#PS3 EMULATOR MAC EL CAPITAN DRIVERS#
Your best experience for intensive workloads is on Linux, since it has better graphics drivers and does not use up CPU time when temperature rises above a threshold. Good news: Linux runs on the newest Macs with T2 chip just fine you just need to use an external HDD since the T2 chip does not allow internal disk access on unsigned OS. Future progress on Apple platforms involves bit JIT which I doubt will get finished soon and Metal which can be solved with MoltenVK if a Vulkan renderer get implemented, which I doubt will get finished soon. OpenGL is deprecated but is not taken out of macOS yet. I guess I'll wait it out and see what happens. When the recompiler and gsdx hw mode are ported to 圆4 one can consider to port it to mac and I guess it would be rather easy. The recompilers however seem to be much harder. First pcsx2 needs to be ported to 圆4 which is IIRC already done or rather easy to achieve for the interpreter and gsdx software mode. Even if you are abke to compile it that doesn't mean you can run it.Įven if you can compile and run it that doesn't mean that you can run it with the target framerate. I'd like to record some gameplay for a YouTube channel I have, but running v1. Has any progress been made on this since late ? I'm running macOS I'm still willing to help you guys get this working with modern code on macOS as a build tester ofc, since I can't code for beans. I have some code to factorize stack frame creation so it would be easier to fix all recompilers in one shot.

As a side note, I think that recompiler's issues are linked with the OSx abi. None of intermediate step will be the final port. Seriously, could people understand that a complex port must be done step by step. I wouldn't be surprised if it has anomalies.
#PS3 EMULATOR MAC EL CAPITAN HOW TO#
